Paper Computing Technology
This relates to my previous post in a way; a ‘paper computing’ technology developed by the University of Tokyo in which you can edit a piece of special sheet by hand or by computer interface - via DigInfo:
At the University of Tokyo, the Naemura Group is developing paper computing technology, which can automatically erase, copy and print hand-drawn sketches on paper.
As well as using a camera and computer, this system uses a laser and UV light, making it possible to work directly with the hand-drawn sketches using the computer.
So for example, the user can leave only the edges of hand-written characters, creating 3D like text, or draw a figure by hand and color it in automatically.
You can find out more at DigInfo here
Adrift by Tom Campbell
Interactive “non-game” places you in an adrift small boat in the middle of nowhere:
In this boat simulator you have lost your sail and now adrift in the deep ocean.
I chose two themes for this MiniLD. Taking the ‘Not-a-game’ theme and using the boat as more of an experience. While the ‘Real-time’ theme is used in the sun and sky.
The game is set to use your computer’s clock for the sky. Meaning if you start the game up at six in the morning, you will be able to see the sun rise!
Other fun features are weather conditions like thunders storms!
You can download this for OSX and Windows, or play a web version.
More info can be found here




Abstract game environment made of gradient polygons - zen-like experience similar to Proteus where there are no objectives. Could be considered as a big virtual sculpture / gallery.
The link to the trailer can be found here, but embedded below is a video put together by RockLeeSmile who demonstrates the game and others thoughts about these abstract titles and the debate of whether these can be considered games:
Official website can be found here, the game’s development Tumblr blog here, and the game’s artist, Axel Shokk, has a Tumblr blog here
The Paintshop
Online project combines simple collaborative drawing space, with finished works which can then be sold as a framed work of art:
The Paintshop is a real time collaborative painting tool offering you the possibility to sell you artworks and buy great pieces of art for very competitive prices.
All the painters share the same canvas. As you paint onto the canvas, you also see other people paint. The painting can at any time be signed by one of the painters, who then becomes the owner of the piece. When the painting is signed, the canvas is cleared for all the other painters, and another painting can be produced.
The signed painting is for sale in the gallery in an edition of one. When the painting is sold, it’s shipped to the buyer printed on high quality canvas (40x50cm) and the money, minus production costs and gallery commission (50%), is transferred to the owner.
The price of each painting is calculated using the Paintshop Rank™ algorithm and updated daily.
The project was put together by Jonas Lund, who has been interviewed about it by Triangulation Blog here.
You can try it for yourself, and find out more at the project’s website here
CLO 3D
South Korean 3D CAD software developed specifically for professionals designing clothing:
CLO 3D is Easy-to-Use 3D Apparel CAD, enables you to design, to view 3D samples in real-time and to communicate easily with partners. It is possible to create a virtual sample photo-realistically within 1 hour using your 2D pattern. You can send 3D clothing data in network to colleagues, and it’ll enable you to communicate effectively with your team members across the globe. You can view in real-time the impromptu changes in patterns, designs, colors, fabric design with others.
Here is a link to a gallery of pieces created with the software.
The same interface is also used for the company’s sister product for designing virtual clothing called Marvelous Designer.
You can find out more about CLO 3D here
(PS - You may need to click on some of the images above to see the animated version … Also, it’s weird that the female avatar / virtual mannequin always wears heels … )
Stiktu
iOS / Android app is social AR app with potential for fun.



Developed by Layer, it uses it’s marker-free technology which can use any 2D image as a starting point for implementing virtual objects. In some ways, this is like a semi-real-world version of image remixing site canv.as, where images and visual memes can be altered and doctored by others - in Stiktu’s case it is adding virtual stickers / text / sketches to media. You scan, say, a photographic advert, and can add your virtual objects / scribble. What makes this app different, though, is should you scan the same photographic advert, any virtual additions made by other users will appear in the app.
I think it has the potential to be a fun app, and it would be interesting to see what creativity others can come with it.
Sticktu Sites:
Main Site: http://www.stiktu.com/
Tumblr Blog: http://blog.stiktu.com/
1980’s Virtual Reality - NASA Video via Humanoidity@KathyKavan)
This is very cool, in a tech demo from 1985 kinda way.
AudioTool: Mix & Make Your Own Music via MakeUseOf
AudioTool lets you wake up the musician within you. If you ever wished to create music but stopped because of the lack of equipment, here’s your chance to make your dream come true. AudioTool lets you create music by mixing a lot of different instruments in any way you want.
Instruments and variations available include drums, guitars, synths, perc, bass, house, vocals, dub and lots of other effects. You also have on your hands some advanced tools like splitter, merger, minimizer, kobolt and audiotrack. Just drag and drop the equipment you want to use and connect them in any way you want. You can start from scratch or tweak music already created by other users.
Create your own music by mixing.
Dozens of instruments and tools available.
Start from scratch or tweak existing music.
Listen to your music as you create it.
Add from 13 different sound effects.
No registration required for creating music.
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. Those that are most successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.
More info: http://www.karlsims.com/evolved-virtual-creatures.html
Via MediaArtTube