
Music game experiment using a HTML5 and Web Audio API by Patrick Borgeat.
This is a web experiment, merging music-making with gameplay. All sounds (except for the snare and kick drum) are synthesized in the web browser and all sounds are sequenced in the web browser.
You can either play the game, in which you must evade the “evil” red squares who want to destroy your notes, or you can play the jam mode with no enemies and more controls.
This web app doesn’t use Flash to generate either the graphics (HTML5 canvas is used) nor the audio. This is possible thanks to the Web Audio API which allows for flexible and efficient creation/routing/mixing of audio signals. It’s currently only supported by WebKit based Browsers but will hopefully find more support in other browsers soon. The jam mode is just a bonus – off course there could be a better interface for the drums/synth and more variety.
You can try this out (Chrome only) here
inkQuencer by Sebastian Thielke
InkQuencer is a step-sequencer that plays music based on camera input. People can draw patterns on paper and then play back the pattern by holding the drawing in front of the camera. The program receives the images from the camera and draws a saled down,
32 by 30 pixel isometric version. On each beat from the metronome, the scrubber runs through a new column of pixels and plays a sound if the pixel is black.
Lego_Sequencer by MrYoshiAkai
Yoshi Akai makes experimental yet functional sound sequencers to make music with. In this one, pieces of LEGO are placed to structure the looped sounds.