Processing.A4
Or …. making a Processing sketch / generative art piece by hand, on paper:
This project was made in about an hour (!) at Papercamp 2 with some card, a scalpel, and some red thread. It was an attempt to create a semi-faithful working representation of J Tarbell’s beautiful, famous, Substrate script — but one that would work with pen and paper instead of Processing.
Conway’s Game of Life in HTML5
via webmonkey:
We’ve seen several implementations of Conway’s Game of Life that run in the browser — probably because Dr. Conway’s exercise in generative, automated systems is both simple enough for programmers to reproduce easily and pretty enough to watch that it quickly captures one’s imagination.
Here’s the latest: an HTML5 version of Life, as built by British programmer Joseph Mansfield. He says he tackled the “mini-project” to have fun with the HTML5 canvas element.
Here’s a primer on Life from Math.com. Visit Mansfield’s site and try out some different patterns and see what evolves. The screenshot above is about a dozen generations into a game that started with the word “Webmonkey” written on a 100×20 grid.
Voxopolis
3D city engine based on Conway’s Game of Life and developed in Processing.
Rules of Conway’s Game of Life
out_20100129152811 - cylinder visualization by evsc