prosthetic knowledge

n. Information that a person does not know, but can access as needed using technology
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  • GLI.TC/H 2112 CSS Disruptions 

    As part of the public involvement for the GLI.TC/H Festival in Chicago this week (from the 6th to the 9th this month), anyone who wanted to play around with the CSS of the website and “corrupt” it could do so.

    There are many entires from well-established internet artists - if you go to the //gli.tc/h/ website and fine the ‘Style this site!’ section, there is a drop-down menu to see the various entries.

    Or, for your convenience, here is a selection of examples:

    http://gli.tc/h/index.php?css=gridworks_abill.css
    http://gli.tc/h/index.php?css=%26%239660%3B%26%239660%3BKEEP%26%239660%3BSCROLLING%26%239660%3B%26%239660%3B_BenBakerSmith.css
    http://gli.tc/h/index.php?css=DEFCON1111111111111111111111_BenBakerSmith.css
    http://gli.tc/h/index.php?css=dotdashdotdot_LeeBoyce.css
    http://gli.tc/h/index.php?css=gone_in_0.60_seconds_nic.age.css
    http://gli.tc/h/index.php?css=kalnienk_mrgnhgbyflwrs.css
    http://gli.tc/h/index.php?css=rottytooth_bigspin_DanielTemkin.css
    http://gli.tc/h/index.php?css=asdf_kimasendorf.css

    http://gli.tc/h/

    Source: gli.tc
    • 5 months ago
    • 223 notes
    • #glitch
    • #internet
    • #website
    • #participation
    • #corrupt
    • #CSS
    • #GIF
    • #tech
  • Voice Array 

    2011 audio / visual installation by Rafael Lozano-Hemmer stores 288 samples from public, replayed as a stack with blinking lights:

    As a participant speaks into an intercom, their voice is automatically translated into flashes of light and then this unique blinking pattern is stored as a loop in the first light of the array. Each new recording pushes all previous recordings one position down and gradually one can hear the cumulative sound of the 288 previous recordings. The voice that was pushed out of the array can then be heard by itself. 

    More Here

    Source: vimeo.com
    • 12 months ago
    • 361 notes
    • #art
    • #sound
    • #installation
    • #participation
    • #storage
    • #light
    • #2011
  • “People really will do stuff for you if it’s fun, not too much effort and if there’s an end result they’ve influenced in some way. Instant feedback and instant results help too. Worth thinking about when you’re considering ideas people will play a part in – think about why it’s fun and interesting for them, rather than just pushing your agenda. Think about instant, or quick, real time results. Digital is about now, if you’re going to make it about ‘later’ make the result worth waiting for.”
    — Extract from “What art can teach us about the potential of the internet in the real world rather than the virtual one” by Andrew Hovells
    Source: keepingbrandshuman.com
    • 1 year ago
    • 58 notes
    • #quote
    • #extract
    • #art
    • #digital
    • #internet
    • #ideas
    • #idea
    • #fun
    • #participation
  • How Digital Media is Attracting New Arts Audiences (Read Write Web)

    A study released this month by the National Endowment for the Arts (NEA) found that people who engage with the arts through various digital media are three times more likely (59% over 21%) to attend live arts performances, and do so twice as often (6 events per year over 3) as non-media participants. Titled Audience 2.0: How Technology Influences Arts Participation, the survey concluded that “media-based arts participation appears to encourage - rather than replace - live arts attendance.”

    …. But the reach of new media in the arts doesn’t end once organizations attract audience members to their venues; many performing arts productions are integrating technology and interactive media into the actual performances. Last summer, the National Symphony introduced real-time program notes that were delivered to the audience via Twitter.

    Link

    • 2 years ago
    • 4 notes
    • #RWW
    • #arts
    • #social media
    • #participation
    • #interesting
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