One Page Graphic Novel: The Thames Megalodon
The above image appears to be some kind of map, but is actually an attempt to tell a big story within one frame. In a way, it is a game of narrative, as there is a list of important points to make as you guide yourself through it.
From the creaor, Henry Flint:
Welcome to a new story telling medium… the One Page Graphic Novel. Is this a gimmick? Yes, probably.
Keith is a dustman who is shot into the future by a Time Vortex. He meets three companions and they start an epic adventure and It’s up to you to fill in the gaps.
A higher resolution version of the image can be found at Henry’s site here [click on the map]
Good Night - Unknown 19 via Abstract Comics
An abstract comic made with found images.
Good Night - Unknown 19 my latest comic in this series experimenting with found images from across the internet. With these I am interested in juxtaposing images to form emotive responses. I see these as provoking rather than leading narrative.
Journey via Abstract Comics
A narrative of abstract forms which are computer generated, taking images of industrial architecture and forming various compositions.
SVK - Graphic Novel whose character’s thoughts can only be seen in ultra-violet light
SVK is a collaboration between writer Warren Ellis (Transmetropolitan, Planetary, Crooked Little Vein, RED), artist Matt “D’Israeli” Brooker (Stickleback, Lazarus Churchyard, 2000AD) and London-based design studio BERG.
An experimental publication, SVK comprises the SVK object and a comic book.
Comics break the rules of storytelling, invent new ones, and break them again – more often than almost any other medium. This graphic novella is about looking – an investigation into perception, storytelling and optical experimentation that inherits some of the curiosities behind the previous work of BERG.
Litho printed on 115gsm silk paper in tones of black and blue, SVK uses a third ink invisible without the SVK object. The object is a UV light source which unlocks hidden layers woven throughout the comic book. Reading SVK becomes a unique and strange experience as you see the story unfold through the eyes of Thomas Woodwind.
First and foremost SVK is a modern detective story, one that Ellis describes as “Franz Kafka’s Bourne Identity”.
It’s a story about cities, technology and surveillance, mixed with human themes of the power, corruption and lies that lurk in the data-smog of our near-future.
A new way to interact with fiction by Jonathan M. Guberman
Playing Zork on a typewriter! Custom software by Jim Munroe coming soon! More information here:Automatic typewriting, which can write on it’s own, and predict what the writer may type.
upnotnorth.net/2010/10/29/a-new-way-to-interact-with-fiction/
Bricks by Pierre-Abraham Rochat (via theantidote)
Pursuit between two invisible people, told with colour and minimalism
Another World, Amiga - 1991 (via pixelstyle) :D
Arsenal Gear AI Speech from MGS2
(via otacon85 / fuckyeahmetalgear)
theros by Georgios Cherouvim
3D animated vector narrative
Squares by Aaron Zvi Felder
Circles by Aaron Zvi Felder
painted narrative by steve whitaker
Jana Lange and Kim Asendorf explore the possibilities of telling fictional stories in a completely new way. Instead of printing the story word by word they let the user discover the storyline within a set of data visualizations.