Computers Club - New Works
Online software artist community just released a set of new work on their twitter feed.
Some of it is good, some of it is weird - just like any other painting art show.
You can see more at the Computers Club Twitter profile here
Jesus On E’s
Demoscene production from 1992 for the Commodore Amiga by Leeds Spreading Division (LSD). The demo captured the style of visuals that would have been played at raves of the time, and amazingly, this 30 minute demo fitted two floppy disks (the demo is approx. 1.4MB, less than two full size Tumblr gifs).
Here is a video of the complete demo - it will not be for everyone and it is very repetitive, but it certainly is a memorable production for it’s time:
A more authentic viewing would be with an emulator, and you can download the original files at Pouet here
Drawing With Computers
The Artist’s Guide To Computer Graphics
1985 book by Mark Wilson scanned + PDF freely available from the author, with interesting examples of computer graphic history.
You can download it here
ShapeItUp
Proof of concept tech for 3D modelling using a gestural interface:
We present a novel interaction system, “Shape-It-Up”, for creative expression of 3D shapes through the naturalistic integration of human hand gestures with a modeling scheme dubbed intelligent generalized cylinders (IGC). To achieve this naturalistic integration, we propose a novel paradigm of shape-gesture-context interplay (SGCI) wherein the interpretation of gestures in the spatial context of a 3D shape directly deduces the designers’ intent and the subsequent modeling operations.
Shadertoy
Online coding community site to demonstrate examples of 3D graphics programming, offering smooth and interactive WebGL rendering in your browser:
Shadertoy is the first application to allow developers all over the globe to push pixels from code to screen using WebGL since 2009.
This website is the natural evolution of that original idea. On one hand, it has been rebuilt in order to provide the computer graphics developers and hobbyists with a great platform to prototype, experiment, teach, learn, inspire and share their creations with the community. On the other, the expressiveness of the shaders has arisen by allowing different types of inputs such as video or sound.
Check out many impressive examples here



From the Prosthetic Knowledge inbox, from Felix Pels:
Hi there,I check in with the Prosthetic Knowledge blog every now and again and really like what you post on there.
I figured that you’d probably like the video by High Contrast. Very glitchy
No commercial relation with High Contrast or the like, just the aesthetic seemed relevant for your style.
A music video that employs various art-tech methods and references, a cocktail of databending, glitch, vhs video, 8Bit graphics and sprites, 3D, Net Art - all put together well, worth a look if you like this sort of stuff. Video embedded below:
Thanks Felix :)
Never Seen The Sky by Steven Wittens
Seasonal WebGL demo combines 3D graphics and dubstep, impressively demonstates what in-browser graphics are capable of today - Chrome only.
Try it out here
Other seasonal coding experiments can be found here
Paradis Perdus (Lost Paradises)
High Definition low polygon game world to explore, only your path destroys the landscape - video embedded below:
The game is about not belonging. You are the bad guy, you are killing everything you touch. The world you are in is beautiful and green, but the moment you get into it, you start infecting everything, and the world starts decaying, until it eventually ceases to exist. You can choose to exit the world, and then it will heal itself, but then you don’t get to enjoy it of course, because you’re not there any more.
More information, with links to download the alpha for PC, Mac, and Linux, can be found here
dePENd
A system designed to draw straight lines and perfect circles freehand - video embedded below:
Via DigInfo:
This table helps you to draw precise freehand circles and lines. It is under development by a group in the Yasuaki Kakehi Lab at Keio University.
By using a computer to control the XY position of a magnet under the surface of the table, it implements, on paper, drawing methods utilized in computer graphics.
“I’ll place an ordinary ballpoint pen on the table. Now, I can semi-automatically draw a precise circle, or a straight line, or an illustration prepared in advance. In other words, while I draw with the pen, this system lets me switch to accurate rendering like in computer graphics, such as drawing a precise circle, by assisting me with the pen.”
When drawing, you can use a regular ballpoint pen with a metal tip, or a digital pen. If you use a ballpoint pen, the position where you start drawing has to correspond with the origin on the XY grid, but if you use a digital pen, the system recognizes its location and you can start drawing from any position.
(via kenmat)
Brave New Old by Adam Wells
Computer animated short tells a non-verbal story with geometric characters in a revolving three dimensional frame:
Brave New Old from Adam Wells on Vimeo.
Brave New Old is my attempt to make something over ten minuets long, trying to use a different kind of story telling. It runs at 9.30 (disappointing). Its about all kinds of things. It is now available online. I completed work in march 2012 and have been sending it to festivals all summer. Its been in a few and its been a pleasure to watch a live audience react and meet other film makers, but the films spiritual home is the web. Hopefully it will like it back.
TIMEFLY
Digital art becomes fashion in the form of real-world ponchos, with new designs by artist V5MT, as well as Kim Laughton and Aischa.
You can check out more at their website here as well as their Tumblr blog
[It’s a shame these were not out before Halloween … you could have got one of these and gone to parties as an animated gif …]
Tracing The Influence: Stolen Images In Games
Hardcore Gaming 101 have put together a five-part examination of pop culture influence / blatant rip-offs featured in vintage video game graphics and box art. Schwarzenegger and Stallone have an entire section devoted to them alone.
Imagine you’re a game producer in the late 1980s, a week before the deadline and you still haven’t got a cover for your game. Exhausted from crunchtime, you tell your illustrator to just rip off some Schwarzenegger action movie to get the job done. Careful, your subordinate might take the order all too literally! When artwork in video games seems to look too realistic to be actually drawn by the artist, then it actually might be too realistic, as many vintage games have stolen images from movies, album covers, paintings and even other games. The subject here aren’t simply inspired designs or characters (in that case, we’d be here all day just counting the games influenced by Nausicaä, Hokuto no Ken or Alien), but actual specific images that might have been traced, digitized or just used as direct reference. This first page is reserved for print material that goes with a game release (covers, flyers, manuals, etc.), while on the next page we’ll be diving into the games themselves. Some of these are well known, others more obscure, but they all have something in common: They would likely have gotten their artists sued if the original images’ copyright holders had ever seen them; a gallery of litigations that could have been, so to speak.
I never knew the horror game Silent Hill’s school was clearly referencing Kindergarten cop (although I didn’t see the StreetFighter II M. Byson / Balrog story there …)
Pattern recognition education and entertainment can be found at Hardcore Gaming 101 here