Fashion remix project from gokinjo-monozukuri captures existing fashion with 3D photogrammetry, processed into polygons with modelling software, and put together onto digitally printed fabric - video embedded below:
The process of “Computed Copy” is as follows. First, scan the garment and get the 3D images of it. Second, make flat patterns with printed images by using a software which can do this automatically, and finally put the parts by sewing them. Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our purpose for this “Computed Copy” is not only to make some distortion which humans cannot produce, but also to make garments which are not just “copy” and have the alternative creativity. By removing humans’ arbitrariness as much as possible from the process of copying designs, and by letting computers do it, we can create a new kind of designing system. In the future, we think that it will be possible to copy a garment only with the image files on the internet without scanning actual things, thanks to the rapid development of 3D technology (scanning, modeling, and printing) and a flood of images on the internet. We expect that this work will be the fastest automated way of copying the designs as the final destination of fast fashion.
Collaborative sculpture project where a 3D model is divided for various makers to construct their piece, then reassembled. Above is a completed bust of George Washington, and is currently working on one of Benjamin Franklin:
We the People of the Maker-verse, in Order to form more perfect large-scale 3D printed sculptures, hereby establish this crowdsourcing website for the United Printers of the Maker-verse.
Project by Sam Newell is a Tumblr bot that generates artworks and automatically uploads pieces every day until the upload limit is reached:
Noworkflow is a reaction to Brad Troemel’s essay “Athletic Aesthetics” where a script constantly updates a Tumblr account with randomly generated Photoshop images. The bot will upload images until the daily post limit is reached and then will start up the next day.
Side-scrolling old style shoot-em-up game with unique turn-based control mechanic - video embedded below:
An ultra-modern tactical UI, an 80’s arcade shooter theme, a sprinkle of physics and gravity bending, some classic shooter inspiration, a dark plot, some mild RPG-like progression, and you’ve got a tactical 2D shooter like no other. It’s about tactics, not reflex. Your move.
Installation by Niklas Ißelburg and Jakob Kilian uses controlled smoke to relay a binary message from one computer to another - video embedded below:
The interactive installation “Binairy Talk” uses smoke signs to transmit digital data. Air serves as the communication medium for binary code, as a carrier of data and information across a distance. The hidden processes of the digital world are transfered into the analog world whereby the apparent immateriality and infallibility of the computer language is overcome.
Project by Michael Burk is an analogue projection device to intimately view 3D printed objects - video embedded below:
Kepler’s Dream is an aesthetical investigation, exploring analog projection technology in the combination with computationally created content that is given a physical shape through 3D printing.
Inspired by obsolete projection technologies like the overhead projector, and especially the episcope, an installation was designed that generates unique imagery and a fascinating experience. Mixing digital aesthetics - parametric and generative shapes - with the qualities of analog projection creates an otherworldly look that seems to be neither digital nor analog. Interacting with the installation creates a deeply immersive effect, as the instant reaction of the projection and the “infinite frame rate“ let this fantastical world come to life.
Online art project from laturbo focused on artists who use 3D as their primary medium, and produce work intended for virtual architectural spaces they have been given:
The purpose of PANTHER is to promote the versatility of digital installation, via the construction of new architectural spaces for artists.
Each project shown at PANTHER is given a unique structure in the format of a 3D model file, which built to engage the artist and their process of making. These sites remain open for the artist to create additional installations at any time. Completed rooms are added to the existing architecture, allowing the shape of PANTHER to change with each project.