Side-scrolling old style shoot-em-up game with unique turn-based control mechanic - video embedded below:
An ultra-modern tactical UI, an 80’s arcade shooter theme, a sprinkle of physics and gravity bending, some classic shooter inspiration, a dark plot, some mild RPG-like progression, and you’ve got a tactical 2D shooter like no other. It’s about tactics, not reflex. Your move.
Installation by Niklas Ißelburg and Jakob Kilian uses controlled smoke to relay a binary message from one computer to another - video embedded below:
The interactive installation “Binairy Talk” uses smoke signs to transmit digital data. Air serves as the communication medium for binary code, as a carrier of data and information across a distance. The hidden processes of the digital world are transfered into the analog world whereby the apparent immateriality and infallibility of the computer language is overcome.
Project by Michael Burk is an analogue projection device to intimately view 3D printed objects - video embedded below:
Kepler’s Dream is an aesthetical investigation, exploring analog projection technology in the combination with computationally created content that is given a physical shape through 3D printing.
Inspired by obsolete projection technologies like the overhead projector, and especially the episcope, an installation was designed that generates unique imagery and a fascinating experience. Mixing digital aesthetics - parametric and generative shapes - with the qualities of analog projection creates an otherworldly look that seems to be neither digital nor analog. Interacting with the installation creates a deeply immersive effect, as the instant reaction of the projection and the “infinite frame rate“ let this fantastical world come to life.
Online art project from laturbo focused on artists who use 3D as their primary medium, and produce work intended for virtual architectural spaces they have been given:
The purpose of PANTHER is to promote the versatility of digital installation, via the construction of new architectural spaces for artists.
Each project shown at PANTHER is given a unique structure in the format of a 3D model file, which built to engage the artist and their process of making. These sites remain open for the artist to create additional installations at any time. Completed rooms are added to the existing architecture, allowing the shape of PANTHER to change with each project.
Open air art installation by Kimchi and Chips produces geometric forms in air with an array of computer controlled mirrors and lights - video embedded below:
Kimchi and Chips create phantoms of light in the air, crossing millions of calibrated beams with their work Light Barrier, 2014. The light installation creates floating graphic objects which animate through space as they do through time.
A fascination with natural light drove the technique of the impressionist painters, they explored new qualities of colour and the trail of time. Kimchi and Chips’ study of digital light discusses a new visual mechanic, their installation adding to the visual language of space and light. As the artist’s inquiry deepens, brush strokes become descriptive like code, detailing reality and allying light with canvas.
You can find out more background about the project at Creative Applications here
New tech art from vtol is a pollution sensor that converts the results into digital art - video embedded below:
This project aims to raise public awareness of the environmental pollution by artistic means. Digioxide is a portable wireless device equipped with sensors of air pollution gases and dust particles that is connected to computer via bluetooth. This allows a person with digioxide to freely move around a city, seek out ecologically problematic places and turn their data into digital artworks.
Political tech art projects from designer originally from Venezuela which both narrate, document and empower the unrest in his home country.
This project collects images coming from Venezuela and displays them in real size in a different physical context. These images bridge the geographical gap that separates Venezuela and NYC to pose the question “What if this happened in your country? Would it matter then?”.
Peaceful student protests in Venezuela are met with violence and abuse by military and police forces. I modified a wireless router to create a small and localized darknet called SOS.Venezuela. This platform served as a portable, self-sustaining network that could help activists communicate during an internet blackout. It is meant for reporting crimes, cases of abuse and to document the events taking place.
I shipped the platform to Venezuela to be deployed at several rallies. Once it was running, the images started pouring in. Within 4 days we had collected over 500 images and identified over 40 crimes.
In 2012 there were 21,692 violent deaths in Venezuela. In 2013 that number was 24,763, and this year that number is expected to rise beyond 27,000. That is almost 0.1% of the entire population of the country and one murder every 20 minutes.
The Murder Machine is an experimental infographic depicting the frequency of murders in the country. The machine creates a real-time feed of hypothetical murder reports. It combines pieces taken from real Venezuelan news reports, deconstructs and reassembles them to create new headlines every twenty minutes.
A brief insight from Paracosm showing the Project Tango tablet in action, and a taste of computational photography for all - video embedded below:
Paracosm has built an app which showcases its cloud-based 3D-reconstruction API for use with Google’s new Project Tango tablet …
According to Paracosm’s lead engineer on the project, Quinn Martin, the tablet provides a better medium for showcasing what the technology can do.
“The device feels natural, comfortable and provides a much more immersive experience,” said Martin. Equipped with the Tegra K1, the tablet’s processing power is a big step up from the first Tango device. “When we were working on dense mapping for the Peanut (phone), we were extremely limited in what we could do. The K1 is essentially like a GPU found in a laptop. It’s the first of its kind.”
Thesis project by Michael P Allison explores the possibility of merging spiritual and technological ideas in a VR experience / performance - video embedded below:
Ecstatic Computation is a technoshamanic virtual reality ritual that addresses the intersection of spirituality and computation.
Traditionally, computers and computation are just tools used by humans to accomplish complex digital tasks. Some of us now live in a world where the social and personal role of computation is playing an inextricable part in our lives. Computation is a window, a portal through which we see information, see entertainment, do our work and experience each other. Computers now create amazingly immersive screen-based experiences—I almost forget about the hardware entirely. That, however, is the root of my inquiry: what does it mean for me to spend so much time with this device what is my relationship to it?
Open-source fan technology designed to provide controlled airflow to VR experiences - video embedded below:
Petal is a Virtual Reality fan. It plugs into wall power, and the USB port on your computer, and emulates whats happening on screen.
Petal is the first designed for Virtual Reality Fan. It plugs into the wall, and the USB port on your computer, and syncs with the game you are playing. It can change the air speed dynamically, and also has built in “Thrust Vectoring” for directional air control. Imagine finding your way out of a dungeon by following a faint trickle of air due North, or feeling the wind in your hair as you accelerate on the racetrack!
Website for the project can be found here - its Kickstarter page here