New Media - New Environments
This was my entry for the Transfer3D - Speed Show WROCŁAW, an experiment with Autodesk 1234D and a televised interview from 1967 with technology theorist Marshall McLuhan:
Brief:
Create a piece of work for the Transfer3D SPEED SHOW WROCŁAW, around the concept of 3D
Idea:
Advances in 3D imaging and technology has provided interesting possibilities to explore. In particular, there is a service which can convert multiple still digital photographs into a virtual 3D object called Autodesk 123D Catch.
With some understanding of the principles of how it works, it somehow lead me to connect to one of the most important figures in technological thought of the last 50 years: Marshall McLuhan. Having ideas with no single fixed viewpoint, employing ‘Probes’ to understand technological phenomena from various angles, and an influence from the texts of James Joyce and the concepts of Modernism, a connection can be made between both the thinker and the machine.
In 1967, he undertook a televised interview, sitting in a revolving chair in the centre of the stage, surrounded by an audience asking questions from all angles (see video embedded below):
Herbert Marshall McLuhan @ CBC 1967 from Sergey Teterin on Vimeo.
I took various frames from the footage to form the necessary collection to help create a potential model, all from various angles and different levels of proximity.
The results are a product of matching images and manually places points connecting the images to one another on particular key features of the person.
(See animated gifs above)
Result:
Admittedly, I was hoping to produce a virtual sculptural bust of Marshall Mcluhan, but the 1234D Catch service is designed for colour photography - the images I have used are black and white, grainy, and have been processed from original recording, to video, and eventually digitally processed onto online video services. Also, the subject must be completely still - it is difficult to find exact poses from various angles from someone who is in conversation with his audience throughout the recording.
Many of the attempts are, in relation to my initial plans, extremely disappointing in a representational sense, as well as some questionable orientations - upside down or positioned to the side as opposed to standing upright as would be expected.
My only consolation with the various outputs I have collected are that they still connect to the ideas of multiple viewpoints, abstract forms created from various points and time - machine vision generating pseudo-Cubism virtual sculptures.
The project should be considered a fully-finalized product, more of an experiment which, in theory, could provide other objects with continued practice, trying out different frames and combinations.
You can check some of the examples on my Autodesk 123D Catch profile here
OMCOPTER - Ninja shoot with Epic

Short five minute film of ninja encounters in a derelict industrial area is a great proof-of-concept demonstration of using drone quadcopters to maneuver a camera.
The film is silent and black-and-white, but what you see is something usually reserved for big-budget films and modern video games:
We shot this video to demonstrate the capabilities of our OMCOPTER drone.
It showcases its ability to fly into buildings, close to actors and into high altitudes.Our thanks go out to Christian Pfeil and Ralf Haeger!
Notice: The clip only has two cuts!
(via boclah)
Beyond – Collapsible Input Device for Direct 3D Manipulation beyond the Screen by Jinha Lee
This is cool:
What would it be like to reach into a screen and manipulate virtual objects as in real world. We present Beyond, a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can have an illusion that they are inserting the tool into the virtual space. Beyond allows users to directly interact with 3D media, avoiding inconsistencies of input and output without having to wear special glasses. Users can select, draw, and sculpt in 3D virtual space and seam- lessly transition between 2D and 3D manipulation. We de- scribe detailed interaction techniques, implementation and application scenarios focused on geometric design and prototyping.
horvitz_6.jpg (via thirstyear)
Impossible motion: magnet-like slopes
The best optical illusion you are going to see this week:
Winner of the Best Visual Illusion of the Year Contest 2010
http://illusioncontest.neuralcorrelat…
Koukichi Sugihara
Meiji Institute for Advanced Study of Mathematical Sciences, Japan
In this video, wooden balls roll up the slopes just as if they are pulled by a magnet. The behavior of the balls seems impossible, because it is against the gravity. The video is not a computer graphic, but a real scene. What is actually happening is that the orientations of the slopes are perceived oppositely, and hence the descending motion is misinterpreted as ascending motion. This illusion is remarkable in that it is generated by a three-dimensional solid object and physical motion, instead of a two-dimensional picture.
Battersea Dogs Home: A Dating Agency, London, 2005 by CJ LIM
Part of a post on ‘PETER COOK: The London Eight’
… from the catalogue of the SCI-Arc Library exhibition, “London Eight,” curated by Sir Peter Cook, which can be seen at the Southern California Institute of Architecture in Los Angeles, March 19 through May 16, 2010:
A map that uses stripes to show multiple data dimensions at once
Click on the map for large format or here to download it.
CRYSTALS & LASERS - Upian Gallery (ROJO) : Paris, France : FEB 5 - MAR 12, 2010
An ambitious creative spirit, MWM (Matt W. Moore) has traveled to Paris for one month to prepare, from scratch, for his first Paris Solo-Exhibition. He arrived with no art, no supplies, and no firm plan for this new series of canvas paintings. The ideas for the artworks have actualized while processing time spent absorbing French Culture, exploring the City Of Lights, the vibrant colors, the exaggerated geometry, and the diverse architecture and fashion of Paris.
More about the show, with many more photographs can be found here.
via but does it float / perokiu