A bit of VR history here - A free VR system developed in 1991 by two enthusiasts that ran on PCs and was compatible with the Nintendo Power Glove and the SegaScope shutterglasses:
In the first half of the 1990s there had been a huge mediatic boom about virtual reality. Movies about VR were released; TV programmes were hyping incredibly expensive hardware; books about the phylosophy of the virtual were written; everyone was talking about virtual reality. All the hype was basically just a lot of talking, until two independent VR enthusiasts, Dave Stampe and Bernie Roehl, decided that it was time to actually bring virtual reality to PC users. For this reason, they wrote an open source software for MS-DOS they called Rend386 that allowed the creation and exploration of virtual worlds and offered native support to the Nintendo Power Glove (for manipulation) and the SegaScope shutterglasses (for stereoscopy). Rend386 and its successors VR386 and AVRIL were quite popular on FidoNet and on the internet, and some users created free virtual environments for them.
Here is a YouTube video (in Italian - turn captions on) which explains and demonstrates more:
If you are happy to download a browser add-on, you can view some of the 3D worlds created from this time.
SEGA Mega Drive/Genesis: Collected Works [ セガ メガド ライブ／ジェネシス：作品集成 ] will be the definitive volume on the landmark console. The book is officially licensed by SEGA and celebrates the 25th anniversary of the console’s release. It will be an unparalleled treasury of production artwork, interviews, development sketches and hardware manufacturing plans.
It will also include over 20 exclusive interviews with original SEGA team members – many of whom have never been interviewed before – a foreword by industry legend Dave Perry and an insightful 10,000-word piece by Keith Stuart (Games Editor for the Guardian and regular contributor to Edge) on the machine that changed the landscape of gaming forever.
The book will showcase a wealth of SEGA’s 16-bit titles, from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, The Super Shinobi/Revenge of Shinobi and Golden Axe through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack.
The Artica guys are addicted to race games and Trackmania is only one of their favorites!!
They’re still addicted to race games but they don’t play them, instead, they prefer to create their own games.
They thought it would be cool to drive a remote control car using a steering wheel and pedals, and if the car had a wireless cam, the gamer could look at the screen and really see what the car was seeing in real time, just like an arcade game!
This was the proposal to Sapo Codebits! To have an arcade game where it would be possible to drive two cars and participate in a real race, without any simulations or complex algorythms, neither 3D graphics.. They want something real! Celso Martinho from Sapo was very excited with their idea, and by coincidence (or not) they were planning to have a retro gaming area at Sapo Codebits!!
Many of those interested in glitch aesthetics are familiar with the act of circuit bending - while running an electronic device (such as an old games console), apply contact to the circuitry to affect the data output (which could be audio or visual).
This has usually been experimented with old 8-bit / 16-bit gaming consoles such as the NES and the Sega Megadrive / Genesis, but up to this point it is hard to think of an example with the following generations of gaming hardware which were designed for 3D graphics. Due to the limitations of the earlier machines, the output was with 2D graphics and unsophisticated sound.
Had no plans of getting in to the gaming mods. I figured it was a pretty well charted and explored field. It wasn’t until I found my beloved model one Sega Saturn in grannie’s attic that I thought, “my old friend, i wonder what secrets you keep.” A little internet research (not the end all be all, I know) led me to realize that there isn’t much next generation gaming bends being explored out there. If there is then people aren’t posting it. Even the Playstation, seen in Goodwill stacks the world over, seems to have eluded the recent wave of electronic curiosity.
Upon opening the Saturn I found out why. It’s a very complex machine with very tiny components. One would need tweezers and a microscope to get anywhere with this thing (sound familiar? hehe). That’s the problem with modern circuitry, it’s all so goddamn mini. Mini, yes, but I would argue that it’s mythic there has been an increase in stability. Electronics that generate graphics will freak the f**k out if you hit ‘em just right regardless of whether they are from 2011 or 1991.
There are some great audio and video examples - here is my favourite, a glitchy Virtua Fighters example with crazy Ganz Graf-like reactive and unpredicatble polygons:
Also, here is another which is like a crazy polygon collage:
The Homestar Spa from Sega Toys is a planetarium for your bath that not only paints the room with stars, but includes Rose Bath and Deep Ocean graphic domes for changing to a different mood.
The waterproof planetarium floats in water and contains a bright light that projects out into the room, or even into the tub itself when flipped over. This is the latest in home lifestyle goods from Japan in Sega’s famous “toy’s for adults” series for creating relaxing atmospheres using ambient lighting.
USB adaptor can connect your old game cartridges and controllers to your computer / device running an emulator:
The Retrode is the world’s most versatile (and fun!) USB adapter for vintage video games. Revive the good old 16-bit times on your computer/smartphone/tablet, using your original cartridges and controllers!
The ultimate combination of real and virtual game play is found in Garnet Hertzs work OutRun. Outrun was a game that was created by Sega 1986. Some arcade versions of the game were presented in a red sit down cabinet that looked like a car. Garnet Hertz has used this cabinet version as a model for his work and made a red real car where the front window is replaced with an aracde cabinet. With help of augmented reality the road ahead of you is an 8-bit video game, so at the same time you are playing the game you are driving down the road.
I think these are the best circuit-bending glitches Max has done, but then again, I was a big fan of the SEGA Megadrive (as it was known in the UK). Interesting to see the glitches on 2 levels here (background / foreground).