Embedding 2D Desktops into VR
Proof-of-concept demo by Oliver Kreylos of a 3D VR desktop environment using real software applications inside a data capture of an office.
The GIFs above don’t do this justice - video embedded below:
There have been several discussions … about how to integrate 2D desktops or 2D applications with 3D VR environments; for example, how to check your Facebook status while playing a game in the Oculus Rift without having to take off the headset.
This is just one aspect of the larger issue of integrating 2D and 3D applications, and it reminded me that it was about time to revive the old VR VNC client that Ed Puckett, an external contractor, had developed for the CAVE a long time ago. There have been several important changes in Vrui since the VNC client was written, especially in how Vrui handles text input, which means that a completely rewritten client could use the new Vrui APIs instead of having to implement everything ad-hoc.
Here is a video showing the new VNC client in action, embedded into LiDAR Viewer and displayed in a desktop VR environment using an Oculus Rift HMD, mouse and keyboard, and a Razer Hydra 6-DOF input device.
You can find out more here
[Related: A piece I did for fastcodesign on the idea of VR in the workplace here]