prosthetic knowledge

n. Information that a person does not know, but can access as needed using technology
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  • Arata Isozaki. Arts and Architecture v.4 n.2 July 1985

    Architectural illustrations / Polaroids of future ruins - via RNDRD

    Source: rndrd.com
    • 9 months ago
    • 116 notes
    • #Architecture
    • #art
    • #building
    • #drawing
    • #future
    • #illustration
    • #ruin
    • #1985
    • #80s
  • QUEEN - Live Aid 1985 (HD)

    As it’s the 20th anniversary of Freddie Mercury’s passing, a welcome (and HD) look at his band’s famous set (which some consider the best rock performance ever). Uploaded by heenez:

    This video of the legendary gig Queen did at live aid 1985 has been uploaded many times, but the quality was poor most of the times I’ve seen it, and often split into 3 videos. So here is the dvd source, 1 single 21 minute video, upscaled to 720p, and slightly cropped and stretched to fit the 16:9 standard, adding some sharpness and noise reduction. It’s not bluray quality at all, but I believe it’s the best available from this historic event. Tho I am more jazz-funk orientated, I do agree this is the best live gig in rock history, ever. Enjoy :)

    Source: youtube.com
    • 1 year ago
    • 26 notes
    • #Queen
    • #Freddie Mercury
    • #Live Aid
    • #1985
    • #performance
    • #live
    • #rock
    • #Wembley
  • The PolyPlay - the only arcade machine made in Germany, from 1985. It featured 8 games - the one above is Autorennen. It also included a Pac-Mac rip-off called Hase und Wold.
More about this machine here

    The PolyPlay - the only arcade machine made in Germany, from 1985. It featured 8 games - the one above is Autorennen. It also included a Pac-Mac rip-off called Hase und Wold.

    More about this machine here

    Source: Wikipedia
    • 2 years ago
    • 7 notes
    • #PolyPlay
    • #acrade
    • #German
    • #Germany
    • #1985
  • Videoplace (1985) by Myron Krueger (via VintageCG)

    Videoplace, developed in the mid-1970s, but with work continuing through the late 1980s, was a pioneering creation of full-body interactivity and virtual environments. It contained 25 different environments (or interaction patterns) in which people could engage. He coined the term “Artificial Reality” to describe what he was striving to create.

    His work is a clear precursor to such developments as multi-touch, the Sony Eye Toy (2003), and Microsoft’s Project Natal (2009).

    via Inventing Interactive

    WOW! I know it looks dated, but this is 1985 we are looking at, 25 years before we knew about Project Natal.

    • 3 years ago
    • 6 notes
    • #interactive
    • #technology
    • #1985
    • #Myron Krueger
    • #retro
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