A modern demo of evolutionary programming creating rendered virtual lifeforms, bots with generational variance trying to walk. Put together by Eugénie von Tunzelmann - video embedded below:
Ever since reading Richard Dawkins’ book ‘The Blind Watchmaker’ I’d wanted to try my hand at some evolutionary programming. The idea is to model natural selection inside the computer by generating procedural creatures and allowing them to vary and improve over time without user intervention.
The code to build and rig the robots was written in Python, as was the code to run the rigid body simulation, using the Open Dynamics Engine to drive the sim. I wrote an importer for Side Effects’ Houdini to read in my robot simulations so I could render them out as pictures.