Genetic algorithm to evolve 3D faces measured with facial recognition, work in progress
Experimental code / 3D work from the always interesting M Plummer-Fernandez combining random forming of a head-shaped surface and facial recognition code. The project is similar to Pareidoloop which was 2D.
Some text-type commentary over some work in progress to explain a coding experiment in which I use facial recognition to measure the appearance of faces in random noisy meshes, to propel a genetic algorithm into breeding more face-like meshes. The ‘genes’ are the mesh vertex coordinates - strong genes get passed on to future generations, so that the population slowly evolves into heads scoring high on facial recognition - supposedly looking more and more like a recognisable face to humans too. The faces however can be disappointingly weak to human observation. I’m moving the project in another direction so this video is here to quickly document my attempts.
Link to M Plummer-Fernandez’s Tumblr blog here