prosthetic knowledge

n. Information that a person does not know, but can access as needed using technology
n. Information that a person does not know, but can access as needed using technology
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  • PC Interfacing a GameBoy Camera 

    A project to connect a Gameboy camera feed for interactive projects, via Instructables:

    Here’s another past project of mine from a couple of years ago. At that time I was looking for a low-res camera for simple robotics image processing, and all I had experience with was PIC (12, 16, and 18) microcontrollers. So I didn’t really get to work on the images real time (not enough RAM or speed, and I could not find any suitable SRAM around at that time). I think I’ll revisit this project later on using my new TI Stellaris Board.

    The system consists of a GameBoy Camera (Mitsubishi M64282FP Image Sensor with hardware image processing), an ADC0820 high-speed ADC to convert analog pixel values to digital (the sensor outputs pixels as 2.0V p-p analog values), a LM385-2V5 2.5V micropower voltage reference IC, a PIC18F4660 for processing the digital values to send them later on to a PC via the serial port (or USB with a RS-232 - USB converter).

    The PC part of the project is a program (uses OpenGL to display the received image, the height of the pixels change according to brightness to have a fake 3D effect) written on Borland C++  Builder. I also still have the simple test programs written in Processing (brightness tracking, etc.). All will be attached.

    A very technical account of how it was all put together can be found here

    Source: instructables.com
    • December 30, 2012 (5:46 pm)
    • 113 notes
    • #hack
    • #tech
    • #gaming
    • #interactive
    • #Gameboy
    • #GIF
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