prosthetic knowledge

n. Information that a person does not know, but can access as needed using technology
n. Information that a person does not know, but can access as needed using technology
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  • New Media - New Environments

    This was my entry for the Transfer3D - Speed Show WROCŁAW, an experiment with Autodesk 1234D and a televised interview from 1967 with technology theorist Marshall McLuhan:

    Brief:

    Create a piece of work for the Transfer3D SPEED SHOW WROCŁAW, around the concept of 3D

    Idea:

    Advances in 3D imaging and technology has provided interesting possibilities to explore. In particular, there is a service which can convert multiple still digital photographs into a virtual 3D object called Autodesk 123D Catch.

    With some understanding of the principles of how it works, it somehow lead me to connect to one of the most important figures in technological thought of the last 50 years: Marshall McLuhan. Having ideas with no single fixed viewpoint, employing ‘Probes’ to understand technological phenomena from various angles, and an influence from the texts of James Joyce and the concepts of Modernism, a connection can be made between both the thinker and the machine.

    In 1967, he undertook a televised interview, sitting in a revolving chair in the centre of the stage, surrounded by an audience asking questions from all angles (see video embedded below):

    Herbert Marshall McLuhan @ CBC 1967 from Sergey Teterin on Vimeo.

    I took various frames from the footage to form the necessary collection to help create a potential model, all from various angles and different levels of proximity.

    The results are a product of matching images and manually places points connecting the images to one another on particular key features of the person.

    (See animated gifs above)

    Result:

    Admittedly, I was hoping to produce a virtual sculptural bust of Marshall Mcluhan, but the 1234D Catch service is designed for colour photography - the images I have used are black and white, grainy, and have been processed from original recording, to video, and eventually digitally processed onto online video services. Also, the subject must be completely still - it is difficult to find exact poses from various angles from someone who is in conversation with his audience throughout the recording.

    Many of the attempts are, in relation to my initial plans, extremely disappointing in a representational sense, as well as some questionable orientations - upside down or positioned to the side as opposed to standing upright as would be expected.

    My only consolation with the various outputs I have collected are that they still connect to the ideas of multiple viewpoints, abstract forms created from various points and time - machine vision generating pseudo-Cubism virtual sculptures.

    The project should be considered a fully-finalized product, more of an experiment which, in theory, could provide other objects with continued practice, trying out different frames and combinations.

    You can check some of the examples on my Autodesk 123D Catch profile here

    Source: 123dapp.com
    • November 17, 2012 (8:04 pm)
    • 188 notes
    • #1967
    • #Autodesk
    • #Autodesk 123D
    • #Marshall McLuhan
    • #Transfer3d
    • #WROCŁAW
    • #angle
    • #art
    • #experiment
    • #frame
    • #gif
    • #interview
    • #machine vision
    • #process
    • #project
    • #speed show
    • #speedshow
    • #tech
    • #television
    • #digital
    • #analog
    • #sculpture
    • #virtual
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