Glitch Reality by Plummer Fernandez
Sculpture created from taking 3D model and removing points and polygons to give it a low-resolution look:
3D scanning a running trophy to obtain shape information that could be scaled-up to create a sculpture. The name refers to the imperfections and low-resolution that the final form inherits from the limitations of the scanning procedure.
More images of this piece can be found here
There is also a second sculpture, Glitch Reality II, which uses the same method, this time with a tea set:

More about this piece can be found here
UPDATE: Plummer Fernandez have a Tumblr blog with more recent works.
Source: cargocollective.com
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