Demoscene production by Andromeda Software Development presents what appears to be a continuous drawing of moving 3D objects to great effect. Video embedded below, but it is preferable to experience the PC demo:
A summer demo by ASD made for Euskal Encounter 22 (2014).
Code: Konstantinos “Navis” Pataridis Music: Sotiris “aMUSiC” Varotsis & Fotis “Leviathan” Panetsos Hand Model and Photography: Giorgos “Ch3” Cherouvim Graphics: Nikos “Amoivikos” Batalas
You can download the demo for PC (around 25MB) here
Side-scrolling old style shoot-em-up game with unique turn-based control mechanic - video embedded below:
An ultra-modern tactical UI, an 80’s arcade shooter theme, a sprinkle of physics and gravity bending, some classic shooter inspiration, a dark plot, some mild RPG-like progression, and you’ve got a tactical 2D shooter like no other. It’s about tactics, not reflex. Your move.
Japanese Tumblr blog documenting public display errors in the country, from blue screen of deaths, Window operating system backgrounds to pop up notifications. Users can submit there findings to the blog.
Insightful tribute to the great Japanese animator director Satoshi Kon who died 4 years ago this week. Tony Zhou has put together a short video essay to present the sophisticated editing style and scene compositioning of Satoshi which has inspired many well known Hollywood productions - video embedded below:
Four years after his passing, we still haven’t quite caught up to Satoshi Kon, one of the great visionaries of modern film. In just four features and one TV series, he developed a unique style of editing that distorted and warped space and time. Join me in honoring the greatest Japanese animator not named Miyazaki.
I’ll be going to this - should include lovely stuff like the animation above there.
Opening Times is a digital art commissioning body and platform for online artworks. For the Shoreditch Takeover, Opening Times will be showcasing work from their current artist in residence Nicolas Sassoon. Sassoon’s work Pandora explores the representation of everyday space through computer based processes, often appearing in the form of animated GIFs.
You can find out more about the event at the V&A London here
Installation by Niklas Ißelburg and Jakob Kilian uses controlled smoke to relay a binary message from one computer to another - video embedded below:
The interactive installation “Binairy Talk” uses smoke signs to transmit digital data. Air serves as the communication medium for binary code, as a carrier of data and information across a distance. The hidden processes of the digital world are transfered into the analog world whereby the apparent immateriality and infallibility of the computer language is overcome.